Ask your AI. Meet your monster.
How to Play
MOJILIA is a land where scraps of words spilled from AI answers came to life. Give a spell to the AI you already use, and its answer summons a monster all your own. Raise it, then battle.
1. New here? Start here
MOJILIA is a loop of four things:
- Summon a monster from your AI's answer
- Train it every day to grow its stats
- Battle other players' teams to raise your rating
- Collect new combinations in your Dex
Press Play now on the top page to start. No sign-up, no email and no wallet needed.
Your first summon in 4 steps
- On the Summon tab, press Get spell, then Copy spell.

- Open your AI (ChatGPT, Claude, Gemini or any other), paste the spell and send it. The AI replies with one line.
[MOJILIA Summoning Spell No.0744 / Passphrase K7Q2] …
A:7314960285 B:34,32,40,38,46 C:☾◆★ D:37 E:c0ffee42
- Copy the AI's line exactly as it is and paste it into the answer box. Choose which AI you used, then press Summon.

- Your monster appears. Press Share to post it on X or other apps, or Raise it at the ranch to start training.

Don't edit the answer. Paste the AI's line as it is. If the AI added an explanation, ask it again: "Reply with the answer line only."
Want to keep playing on another device? See 3. Saving and moving your data.
2. Rules
Summoning
- The spell number is the same for every player each day, so you can compare what different AIs summon.
- Each spell also has a passphrase that is different for every player and every summon. A spell can be used once. Using yours does not affect anyone else.
- You get 3 summons a day. Unused summons carry over up to 9. At 9, you don't gain more until you use some.
- If nobody in the world has summoned that combination before, you get the First! seal.
| Decided by your AI's answer | Species, element, type and look (color, pattern and the letter on its body) |
|---|---|
| Decided by luck | Rarity, stats, potential and sex |
Which AI you choose only changes the "from …" label. It does not affect strength. Because the passphrase changes every time, even the same answer makes a different-looking monster, so meeting an identical one is very rare.
The spell asks only for numbers and symbols. Never paste personal information into the answer box.
Monsters
| Species | Pupuru, Kachiko, Hanemo, Tsunoji, Moyari, Nejiro, Happamu. Species decides the body and the extra effect of its Special. Some species are still unknown… |
|---|---|
| Element | Rock ✊, Scissors ✌ or Paper ✋. See the chart below. |
| Type | Squishy, Spiky, Stocky, Lanky, Bug-eyed, Roundy. Each type grows certain stats faster. Find out which by raising them. |
| Rarity | ★1 to ★5. Higher rarity starts with higher total stats. |
| Stats | Vitality, Attack, Defense, Speed, Wits |
| Potential | The limit of each stat: the thin line inside each stat bar. |
| Sex | ♂ or ♀. It will matter for fusion in a later version. |
Which element beats which
Special effects by species
| Pupuru | Heal: recovers some HP |
|---|---|
| Kachiko | Guard Up: takes less damage until the end of the next turn |
| Hanemo | Slow: lowers the opponent's speed for 2 turns |
| Tsunoji | Daunt: removes 1 of the opponent's spirit |
| Moyari | Veil: hides your spirit from the opponent for 2 turns |
| Nejiro | Recharge: gives 1 spirit back |
| Happamu | Poison: damages the opponent for 3 turns |
Training (Ranch)
- Pick a monster at the Ranch and train one stat at a time. Each monster can train 3 times a day.
- After 21 trainings (3 a day for 7 days), a monster matures and stops growing.
- A stat cannot grow past its potential. Training a stat that is already at its limit still counts as one of the 21.
- Food is optional. A monster's favorite food makes each training grow more. It does not change the 21 limit. Each type has a different favorite.
| Vitality | More HP, so it lasts longer |
|---|---|
| Attack | More damage from Attack and Special |
| Defense | Takes less damage |
| Speed | Acts first more often |
| Wits | Makes Special stronger |
Battle
- On the Battle tab, tap 3 monsters and register them as your team. Change it any time with Change team.
- You have 5 battles a day. Your opponent is another player's registered team, played by the computer (a ghost battle). If none is available, you face a practice opponent.
- Your team also becomes a ghost opponent for other players.
- You see your opponent's 3 monsters, then choose 1 of yours to send out. The opponent also picks the one with the best element match.
Each turn, both sides choose a move at the same time. Then the faster monster acts first. If speed is equal, the order is random. If the first to act knocks the other out, the other's move doesn't happen.
| Attack | Normal damage. Spirit +1. |
|---|---|
| Guard | Cuts Attack damage by 70% and hits back a little. Guarding twice in a row only cuts 35%. Cannot block a Special. |
| Charge | Spirit +2, but you take 1.3× damage that turn. |
| Special | Costs 3 spirit. Big damage that breaks through Guard, stronger with higher Wits, plus your species' effect. You can't choose it without enough spirit. |
- Spirit goes from 0 to 5. You can usually see your opponent's spirit.
- No single hit can take more than 45% of max HP.
- A battle lasts up to 7 turns. If nobody is knocked out, the one with the higher share of HP left wins. It's a draw if both fall in the same turn, or if the shares are exactly equal.
- Win to raise your rating, lose to lower it. Beating a higher-rated player gives more. Battles against practice opponents count too.
Tips. When your opponent reaches 3 spirit, a Special is coming, and Guard can't stop it: hit them first or race them. If you want to fire your Special next turn, Charge, but expect to take more damage. Guard works best against an opponent who keeps attacking.
Weather
The weather is the same for everyone and changes at 00:00 UTC (9:00 in Japan). A battle keeps the weather it started with.
Each day's weather is picked at random, and the same weather can last for days. The Battle screen shows a forecast for the next 14 days. Tap a day to see its effect. Nobody knows the weather beyond that, not even the forecast.
| Clear | No special effects |
|---|---|
| Downpour | Paper is stronger, Rock is weaker. Charge gives only +1 spirit |
| Heatwave | Scissors is stronger. Everyone gains 1 spirit each turn |
| Fog | You can't see your opponent's spirit |
| Full Moon Ruins | Special costs only 2 spirit |
| Sandstorm | Guard is stronger. Everyone but Rock loses a little HP each turn |
Dex
- Every monster anyone summons is recorded in the Dex, with its stats at birth and the name of the player who summoned it. It stays there even if the monster is gone later.
- Each species has 18 kinds (3 elements × 6 types). Open a species to see its 18 squares: ✓ means you found that kind, ★ means you found it first in the world, and a shadow means nobody has found it yet.
- Open a square to see every monster of that kind. All summons lists everyone's monsters, sorted by newest, species, type, element or rarity.
- If a monster is born looking exactly the same as an earlier one (same look and same stats at birth), the Dex keeps the first one and shows the name of the player who summoned it first.
- Species nobody has met yet are shown as "???".
Rankings
The Rank tab has three rankings. Other players appear by profile name only.
| Battle | Your rating this season. A season runs from the 1st to the last day of each month, and everyone's rating goes back to 1500 when the new month starts. You appear once you have played 90 battles in the season. Until then, the tab shows how many you have left. |
|---|---|
| Dex | How many combinations you have found so far. This never resets. On a tie, more world firsts ranks higher, then whoever got there first. |
| Overall | Only players who are in both rankings above. Your places in each are combined, with battle counting 70% and dex 30%. |
All times in MOJILIA use UTC. Season 1 is October 2026 (October 1–31, UTC).
3. Saving and moving your data (wallet)
Where is my progress saved?
When you press Play now, you play as a guest. Your progress is saved on the MOJILIA server and linked to the browser you're using. We don't ask for your name or email. Open MOJILIA in the same browser and you can always pick up where you left off.
If you clear your browser data or switch devices, though, you can't continue as is. Use one of the options below to keep your data safe.
Profile name
Set the name other players see in battles, rankings and on the cards you share. Open the account screen from the top right and enter 2–16 characters. Names must be unique, and you can change yours once every 20 days. Until you set one, you appear as "Guest" and a number.
Ways to keep your data
| Just play | Continue in this browser. Good for: trying it out first |
|---|---|
| Save a transfer code | Move your progress to another device or browser. Good for: getting ready for a new phone |
| Connect a wallet | Play on any device by connecting the same wallet. Also needed for NFT equipment (coming soon). Good for: anyone with a Solana wallet, or who plans to play for a long time |
Using a transfer code
- Press Connect wallet at the top right. This opens your account screen. You don't need a wallet for this.

- Press Get a transfer code. A code like
MJL-7K2P-XQ9D-4HMRappears. Save it as a note or a photo.
- On the other device, open MOJILIA, enter the code in the box on the top page and press Restore.
- Each code works once. When it is used, the old device is signed out.
- Getting a new code cancels the old one.
Connecting a wallet
MOJILIA works with Solana wallets. Here we use Phantom as an example.
- Install Phantom from its official site: phantom.com/download (official X account: @phantom, help: help.phantom.com).
- On a computer, open MOJILIA in the browser where the Phantom extension is installed. On a phone, open the Phantom app and visit
mojilia.netlify.appin the app's built-in browser. - Press Connect wallet at the top right, then Connect wallet on the account screen.
- Phantom shows a message that starts with "Sign in to MOJILIA". Check it and sign.
- Once connected, the button at the top right shows part of your wallet address.
- Your guest monsters move to your wallet as they are.
- If that wallet already had MOJILIA progress, you switch to it. Your guest progress is kept, and you can return to it by signing out.
Stay safe
- Search results and social media include fake sites that look like Phantom. Always use the official link above and check that the address is phantom.com.
- Never tell anyone your recovery phrase (12 or 24 words). MOJILIA will never ask for it.
- MOJILIA only asks you to sign a message. It never sends funds or asks you to approve a transaction. If your wallet asks you to approve one, stop.
- Don't show your transfer code to anyone. Whoever has it can take your monsters.
4. FAQ
The game says it can't read my answer.
Paste only the AI's answer line, without changes. If the AI added explanations or changed the format, ask it again: "Reply with the answer line only."
Which AI makes the strongest monsters?
None. Your AI's answer decides what the monster is and how it looks. Strength is luck.
I ran out of summons.
You get 3 more at 00:00 UTC (9:00 in Japan). Unused summons carry over up to 9.
My opponent is a "practice opponent".
No other player's team was available, so the computer made a team for you. As more players register teams, you'll meet them more often.
How do I play on another device?
Get a transfer code and enter it on the other device, or connect the same wallet on both. See 3. Saving and moving your data.
I cleared my browser and my monsters are gone.
If you saved a transfer code or connected a wallet, you can get them back. Otherwise, guest progress cannot be recovered.
I'm not in the battle ranking.
You need 90 battles in the current season. With 5 battles a day, that takes 18 days, so starting by the 10th of the month is enough. The Rank tab shows how many you have left.
Does it cost anything?
No. MOJILIA is free and sells nothing.
How do I share my monster?
Press Share right after summoning, or on any monster at the Ranch. The post includes a link to a page that shows your monster as it is now and its record from birth, and X shows its picture automatically. On a phone you can also send the card image to any app.
Are the monsters NFTs?
No. Equipping an NFT you already own, from selected Solana collections, for a small bonus is coming soon.
5. Glossary
| Spell | The text you give your AI. Its number is shared by everyone each day. |
|---|---|
| Passphrase | A 4-character code in each spell, different every time |
| Stats | Vitality, Attack, Defense, Speed and Wits |
| Potential | How far each stat can grow |
| Mature | A monster that has trained 21 times and stopped growing |
| Spirit | The 0–5 gauge in battle, used for Special |
| Special | The big move that costs spirit |
| Ghost battle | A battle against another player's team, played by the computer |
| Rating | Your battle score. It goes up when you win. |
| First! | The seal for summoning a combination first in the world |




